Co-op Platformer Study
A two-player local co-op platformer study inspired by PICO PARK.
Explore the buildThe challenge
The problem behind the build
Cooperative puzzles need player collision, shared objectives and a complete level-state loop.
The approach
How the pieces fit together
The C++ implementation separates entities, physics, level management and UI states around a key-and-goal objective.
Capabilities
Inside the implementation
Two-player local controls
Platform, hazard, key and goal entities
Start, level-select and completion states
Technology
The stack behind this project
C++SDL2CMake
Project scope
An educational clone inspired by PICO PARK, built on the PTSD template; not an original PICO PARK product.
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Related work
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Planning a similar system?
Tell us what needs to work, who will use it and where the current process gets stuck.