The Last Kumite NES Demo
A one-level NES fighting-game demonstration with a complete match-state loop.
Explore the buildThe challenge
The problem behind the build
An NES demo has strict sprite, memory and timing constraints while still needing readable combat and transitions.
The approach
How the pieces fit together
Assembly modules separate player and opponent behavior, combat, HUD, sound and screen states. Conversion tools prepare reference artwork for the target format.
Capabilities
Inside the implementation
Movement, attacks, block and opponent behavior
Title, intro, fight and result states
Sprite and background conversion tooling
Technology
The stack behind this project
6502 AssemblyNESPythonMake
Project scope
A one-level demonstration using supplied reference material, not a complete game release.
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