Games & 3DRetro game demo

The Last Kumite NES Demo

A one-level NES fighting-game demonstration with a complete match-state loop.

Explore the build
Discipline
Games & 3D
Build
Retro game demo
Core stack
6502 Assembly / NES
Write-up
Project notes

The problem behind the build

An NES demo has strict sprite, memory and timing constraints while still needing readable combat and transitions.

How the pieces fit together

Assembly modules separate player and opponent behavior, combat, HUD, sound and screen states. Conversion tools prepare reference artwork for the target format.

Inside the implementation

Movement, attacks, block and opponent behavior

Title, intro, fight and result states

Sprite and background conversion tooling

The stack behind this project

6502 AssemblyNESPythonMake

Project scope

A one-level demonstration using supplied reference material, not a complete game release.

Planning a similar system?

Tell us what needs to work, who will use it and where the current process gets stuck.